![]() You should choose based on your own preferences. I'm being neutral and fair in the comparison. I have no idea about the MTGO competitive scene and prize tournaments. As of right now, HEX has 1 paying bimonthly tournament (64p Standard Constructed, top8 Limited Draft) and has announced 2 more, one weekly (Limited Sealed Deck) and one bimonthly (Immortal Constructed). MTGO has flatlined since long ago.Īs a final thing, you should also compare their digital competitive scene and prize structure. Would you see yourself playing PvE vs the AI? HEXĭo you prefer a bigger but kinda impersonal company (& community) or a small company (& community) that knows each other on first name basis and feels like a family? MTGO is the former, HEX is the latter.Īre you an optimist or a pessimist? HEX has a higher ceiling than MTGO but a lower floor (talking about future prospects, not gameplay). Starting February 2016 however, their updates were even more sporadic than before.Are you looking for something popular? MTGO.ĭo you really want a true digital TCG or just a paper TCG simulator on the PC? HEX is the former, MTGO is the latter.ĭo you want ye olde and trusted (but not really innovating) MTGO, or the aspiring and highly ambitious (but still inexperienced) HEX? But again, another 4 months of silence filled their Kickstarter page before providing another glimmer of hope that the project was still alive. Some updates followed over the next month as well as some AMA sessions that hoped to keep backers sated. By that time, they were already 3 months delayed from their promised delivery date. After a four month gap in updates, PlayDek broke the silence on September 2015 listing down a number of challenges that kept them busy and announcing some changes to their original vision. Over the first few months, everything seemed to go well but by the following year, it became clear that trouble was beginning to brew. Not-so-fun-fact: Three of those games scored 6/10 ratings on Steam with Massive Chalice scoring a 7/10.īut their journey was far from over though. Torment: Tides of Numenera ($4,188,927), Mighty №9 ($3,845,170), Hex: Shards of Fate ($2,229,344), and Massive Chalice ($1,229,015) were all funded just the year prior among other titles that collected over a million dollars in pledges. But while the amount they gathered was respectable (Critically-acclaimed Shovel Knight only received $311,502 in pledges), 2013 saw some of the largest pledges for video games in the platform’s history. It was clear that they were hoping for more as their stretch goals went up to $2,400,000 for a live concert by Sakimoto. It didn’t help that the tactical RPG genre was already quite a niche on it’s own.īy the end of their campaign, they only amassed $660,126 through their 15,000+ backers barely going over their goal of $600,000. A lot of big video game projects like inXile’s Wasteland 2 and Peter Molyneux’s now-infamous Godus were delayed. A number of campaigns that came before it were already showing signs of how flawed the system could be. But this was the start of 2014 and people had begun to show signs of Kickstarter fatigue. They also managed to fuel the nostalgia flames by bringing in Akihiko Yoshida for art and Hitoshi Sakimoto for music both of whom have collaborated with Matsuno before.įor many long-time fans of Matsuno’s work, this was a dream team. To add further to it’s appeal, the project included the involvement of none other than Yasumi Matsuno himself one of the key figures of both those inspirations. “ Unsung Story: Tale of the Guardians”, it was called. ![]() Nearly 4 years ago, a Kickstarter project from developer studio PlayDek promised a tactical turn-based RPG along the veins of Tactics Ogre and Final Fantasy Tactics.
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